3010: Become the Machineis the story of Jason Joshua who faces difficult choices while navigating the negative temptations of being a star high school athlete. Jason’s dreams of playing in college are gunned down in a pick-up basketball game. Jason is then transformed and led on a journey into a future world where sport is no more and virtual gaming reigns.
We become consumed with understanding how his transformation will impact both his current life (where, tragically, he is now in a coma fighting for his life), and the future world, where he must master technology and a gaming culture he inherently despises. In Jason’s journey to discover and reconcile this paradox, he encounters twists and turns that surprise along the way. His story becomes a social commentary on the current impact and intersection of sports, technology, and e-gaming cultures. We learn that while greed and corruption can manifest from the human spirit, these self-centered aspects of humanity can be overcome through belief in a greater good.
"Herman Jenkins is a mastermind! 3010: Become the Machine will take you on an emotional, futuristic journey. This well written, authentic, high quality story is real and creatively illustrated. The characters are well developed and the plot is engaging and relative. My life would be completely different if artificially intelligent virtual gaming replaced sport. I give this book all of 5/5 stars!"
- Marcus Ray, Big Ten Network / ESPN Commentator
Like Sun Ra, Samuel Delaney, Octavia Butler and Alice Coltrane all taught us, we have to write ourselves into the future, we have to write the future. 3010 is about so much more than a game, it is a Black future. It is a tool for kids to shape and imagine a new world.