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THE FUTURE OF SPORT

IS IN YOUR HANDS

BUY THE BOOK

3010: Become the Machine is not just a sci-fi book, it's an adventure that will leave you on the edge of your seat. Our book is now available for purchase in store and on-line at The Analog Dope Store in Las Vegas and on Amazon.com. E-books available at Barnes&Nobel.com. Grab your copy now and join us on a journey through time and space!

Baseball 3010 is a must-have for all sci-fi and sports enthusiasts! Originally released in 2002, this sports board game takes you centuries into the future and offers you the opportunity to put together your own team of scif-fi ballers. With fierce pitches that move like lightning bolts, vicious base traps in the field of play, and towering homers, this game will blow you away! Soon you will be able to download the game-board, dice sticker set, and you can build your empire!

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FUTURE SAVAGE

In a clandestine dimension, in the year 2008, the underground rap band, Future Savage Kings, and all its music mysteriously vanish. Over 1000 years later, their recordings are discovered on a desolate earth by two teen rebels. Dressed in the band's likeness, and now trapped on earth, the bandits broadcast the sounds back to the Life Ring space station, hoping to be rescued. Instead, they are hunted. They become Future Savage Kings.

 

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3010: BECOME THE MACHINE

3010: Become the Machineis the story of Jason Joshua who faces difficult choices while navigating the negative temptations of being a star high school athlete. Jason’s dreams of playing in college are gunned down in a pick-up basketball game. Jason is then transformed and led on a journey into a future world where sport is no more and virtual gaming reigns. 

 

We become consumed with understanding how his transformation will impact both his current life (where, tragically, he is now in a coma fighting for his life), and the future world, where he must master technology and a gaming culture he inherently despises.  In Jason’s journey to discover and reconcile this paradox, he encounters twists and turns that surprise along the way. His story becomes a social commentary on the current impact and intersection of sports, technology, and e-gaming cultures. We learn that while greed and corruption can manifest from the human spirit, these self-centered aspects of humanity can be overcome through belief in a greater good.

"Herman Jenkins is a mastermind! 3010: Become the Machine will take you on an emotional, futuristic journey. This well written, authentic, high quality story is real and creatively illustrated. The characters are well developed and the plot is engaging and relative. My life would be completely different if artificially intelligent virtual gaming replaced sport. I give this book all of 5/5 stars!"

- Marcus Ray,  Big Ten Network / ESPN Commentator

Like Sun Ra, Samuel Delaney, Octavia Butler and Alice Coltrane all taught us, we have to write ourselves into the future, we have to write the future. 3010 is about so much more than a game, it is a Black future. It is a tool for kids to shape and imagine a new world.

- Dream Hampton, Filmmaker/ Producer/ Journalist

CONTACT US

CREATOR / WRITER: HERMAN JENKINS

8325 E. JEFFERSON

DETROIT, MI 48214

hjenk12@gmail.com

Tel: 313-806-8199

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